0
Skip to Content
Mike Jagodzinski | 3D Artist
Home
AH-1 Cobra Game Asset
Nike Air Rift Breathe 2016
Mercedes IAA Project Dash
NorthFace
SkullCandy
Space Shuttle Atlantis
Vitamix Blenders
Whirlpool/WOW Studios
Antler Character
AR Mecha Robot
Bang and Olufsen H8
New Balance 860 V5
WW1 Renault FT 17 Tank
Sturmgewehr 44
Sherman M4A3 76W Tank
1933 Ford Model A
KitchenAid Blender
Misc_Work
Houdini Doodles
Dodge Challenger
Showreel
Blog
About
Contact Me
Artstation
Gumroad
Mike Jagodzinski | 3D Artist
Home
AH-1 Cobra Game Asset
Nike Air Rift Breathe 2016
Mercedes IAA Project Dash
NorthFace
SkullCandy
Space Shuttle Atlantis
Vitamix Blenders
Whirlpool/WOW Studios
Antler Character
AR Mecha Robot
Bang and Olufsen H8
New Balance 860 V5
WW1 Renault FT 17 Tank
Sturmgewehr 44
Sherman M4A3 76W Tank
1933 Ford Model A
KitchenAid Blender
Misc_Work
Houdini Doodles
Dodge Challenger
Showreel
Blog
About
Contact Me
Artstation
Gumroad
Home
Folder: Professional Work
Back
AH-1 Cobra Game Asset
Nike Air Rift Breathe 2016
Mercedes IAA Project Dash
NorthFace
SkullCandy
Space Shuttle Atlantis
Vitamix Blenders
Whirlpool/WOW Studios
Folder: Personal Work
Back
Antler Character
AR Mecha Robot
Bang and Olufsen H8
New Balance 860 V5
WW1 Renault FT 17 Tank
Sturmgewehr 44
Sherman M4A3 76W Tank
1933 Ford Model A
KitchenAid Blender
Misc_Work
Folder: Workshop
Back
Houdini Doodles
Dodge Challenger
Showreel
Blog
About
Contact Me
Artstation
Gumroad
 Final Comp View fullsize
Sherman_02.jpg View fullsize
 The Sherman has a few different version of stowage. This one I added the sand bag arrmor .The sandbags were modeled in Modo and I also used MD3 and Zbrush to complete this task View fullsize
 Close up showing some of the detail on the armor. Rendered in Modo View fullsize
Sherman_01.jpg View fullsize
 Rendered in Houdini showing off some of the procedural mud effects. Shader provided by Wiek Luijken View fullsize
 Rendered in Houdini View fullsize
 Final Comp
Sherman_02.jpg
 The Sherman has a few different version of stowage. This one I added the sand bag arrmor .The sandbags were modeled in Modo and I also used MD3 and Zbrush to complete this task
 Close up showing some of the detail on the armor. Rendered in Modo
Sherman_01.jpg
 Rendered in Houdini showing off some of the procedural mud effects. Shader provided by Wiek Luijken
 Rendered in Houdini

© Mike Jagodzinski and Respective owners | All images used for showreel purposes.